In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. You have the perfect start. Join. Exakan • Determined Exterminator • 2 yr. It did for me? Or is it a 2. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. Pray the RNG rolls low per shot. It's much weaker, and it shows up much earlier. 2022Stellaris Wiki-酒店飯店,精選在PTT開箱討論和優惠推薦,找Stellaris Wiki,stellaris中文,Stellaris Wiki,群星控制台在PTT上的體驗文章就來PTT酒店飯店討論懶人包For detailed information about this series, visit Stellaris Wiki or the Stellaris Wiki. Check Out This CC. The WLL, together with our proprietary Acousto-Optical Beam. Sharp imaging of 3D. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. 8 i think, it can last months or years so yeah, no way to remove it. There is always a better option for your ship designs than Cloud Lightning. This has last been updated for v2. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. I play on console, and I think we’re on 2. 1 I was playing the beta and it didn't work. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. With mods, it's better to just add the tech with the mod rather than adding a command to add it. Unfavorite. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Stellaris Steam charts, data, update history. This mod also adds two new. This discharge may. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. 1 Anti-Armor 2. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Damage in general scales much, much faster than defense does in Stellaris. Open console by pressing ~ and enter “research_technology (technology_id_here)”. 0 unless otherwise noted. Damage in general scales much, much faster than defense does in Stellaris. Their accuracy and tracking absolutely annihilate corvette swarms. CL 12dmg per day 100% accuracy 30% tracking. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. It is a completely re-imagined core system that sets a new standard for confocal microscopy. If you kill it, you get a chunk of dark matter, and the system it. Then there is the one that decreases opponentsnshields by a substantial amount. but the CL can go through. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. Stellaris is immensely strong for the genre. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). They have simulated pops, traditions, policies, different playstyles, perks, ships, components, technologies & crisis path - and more. Can anyone give me some advice for erasing this terrible mistake?Stellaris. #7. They need to be cheap and numerous, not tough. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. A stack of armor BBs with 1 arc emitter/4 cloud lightning with BBQ their fleets. nor for any other slot for that matter. nor for any other slot for that matter. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. Type in "debugtooltip", but without the " " in there. Found a bug? Does something seem odd? Share it and it will be investigated!Share files for free,anywhere in the world. Activate LIGHTNING with just one click and. In particular the Le Guin 2. . Medium. I don't know how the rewards compare, I didn't write them down or w/e so can't compare. 1. Interestingly, I've found another system that looks similar to the VLUUR system. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. Now, "performance vs fleet capacity used", that may be a different story. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. 6, make Cloud Lightning lack a Minimum Range, like Lasers. r/Stellaris. Not enough ratings FIX Cloud lightning. Bypasses all shields and armor. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. Haha no. Todos los derechos reservados. Cloud Lightning Conduits: tech_space_cloud_weapon_1. © Valve Corporation. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. The cost of war. Unsubscribe Description. 对该项目的细节说明请添加至相关页面. 1 Multiplayer types; 7. 2 update has made many references to strategic resources obsolete and has changed rewards from previous versions, and there's even still failure rates and results listed in here. Preferably saving it locally so you can play your save offline. It also adds several new subtrees with technology based on crystals, psionics, gravity. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). . Stellaris Origins explained and ranked into a tier list. Corrupted Avatar. Stellaris is a relatively simple Grand Strategy Sci-Fi game where you play as a custom (or pre-set) empire and develop your way to the most powerful nation in the galaxy. RC_0041 • 4 mo. Pages: 1. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. that weapon requires plasma weapons to research. It's an interesting project, a unique premise. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. Well, usually it doesn't. Business, Economics, and Finance. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. I have run a series of tests to. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. 类型:即时. Go to Stellaris r/Stellaris. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. You could try some software that recovers. Focused Cloud Lightning. • 3 yr. but the CL can go through armor and shields. Power HyD S, HyD X, and HyD R available, for red-extended applications. Aug 6, 2020 @ 10:10pm Yes #1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. They’re round, adorably puffs of fur native to the FF universe. Cloud Lightning goes from 7. Supposed to be good for hull attack (100% penetration both shield and armor). 2. I forgot how to do it, been a while, but search the internet for it. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. Federations need to be removed from the Diplomacy tree. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. Stellaris technology list and IDs cheat. Regular missiles shred them. (Ignores shield and armor 100%, goes straight for hull points). Join. NL 42dmg per day 90% accuracy 0% tracking. Stellaris. Cloud lightning goes direct to hull. Whether you’re exploring the unknown, discovering the mysteries of the universe, or conquering it for the glory of your empire, players have more inter-galactic strategy awaiting them than ever before. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. Component. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Stellaris Real-time strategy Strategy video game Gaming. The website is currently online. You can press tab after writing the first part so it shows all ascension perks, but I haven't tried so I don't know if it will work. Content is available under Attribution-ShareAlike 3. Stellaris provides the foundation for you to build your. 0) Number of years since game start is lower than 5 (×2. . . About This Content. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. I like playing with penetration weapons for thematic. NL 42dmg per day 90% accuracy 0% tracking. Contents. ago. • 3 yr. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. I did so quickly. . 0) Number of years since game start is greater. I take you through every viable build currently in the game, why they work and the methodo. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". Killed some void clouds, now I have Cloud Lightening. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Bridge_of_Brown. You can acquire and interpret FRET data in your daily experiments. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. Part of the reason I made a mod that adds more ship sections. . Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Just from my quick assessment, since that. In Stellaris where snowballing leads to more snowballing, this is incredibly strong. 2 Running out of Time. Can fit into Extra-Large slots; 8. but the CL can go through armor and shields. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3In this video I take a long look at Destroyer design in Stellaris. Technically true, but the math isn't intuitive. On a nice advice, never fight FE ships from long range, they will out damage you. Lightning is a natural phenomenon formed by electrostatic discharges through the atmosphere between two electrically charged regions, either both in the atmosphere or with one in the atmosphere and on the ground, temporarily neutralizing these in a near-instantaneous release of an average of one gigajoule of energy. If you encounter them in multiplayer, crystal plating is the counter. I'd love some alternative way thats maybe not as powerful but at least. 1 updated. EulersApprentice • 1 yr. The Xenophobe FE has a pure kinetic weapons loadout. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Stellaris Dev Diary #312 - 3. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. . r/Stellaris A chip A chipFull Disruptor fleets can be a thing, but the issue is raw DPS. Component. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Forward time to see changes. the. 2. Xbox Game Pass cloud games (also known as xCloud) are available only with Xbox Game Pass Ultimate, which includes Xbox Game Pass Core. A Guide for Stellaris. Cordyceptic drones is amazing but. 7 Technology List – T to Z. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Stellaris is a colonization game, 0 micro manage or even anything in. Small. Lightning Safety. They don't exist in my designer. And the advantage increases as the number of repeatables. . Lets break down every change coming to Stellaris with Patch 3. 1. 1. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. This is because KA range is 120 and Cloud Lighntning is only 60. 1 beta][d173] Cloud Lightning not working Game Version [2. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. 1 version, so i've rolled my stellaris back and is gonna test this strategy. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. ago. • 3 yr. Supposed to be good for hull attack (100% penetration both shield and armor). Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. CryptoCloud Lightning is currently bugged and wont appera in ship designer. Those are grossly unrealistic numbers. It has much lower damage and range, but very high tracking. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. 0. co. Vovarush Aug 6, 2020 @ 10:10pm. 天云闪电的升级版,与原版平衡。. Alle Rechte vorbehalten. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. Click here to jump to that post. . Can't transfer saves between your local PC and GeForce Now. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. What jumps out is the very low damage of the CL. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. 2. 1. replace tech_automated_exploration with whatever tech you want. 0 most weapons have been re-balanced and are now viable in different situations. Legacy Wikis. This stepped leader is invisible to the human eye, and shoots to the ground in less time than it takes to blink. A lot better to skip shields entirely. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. - Delete the line that says hidden=yes. The combination of range, ignoring stacked FE defenses, and reasonable. 0) Number of years since game start is greater than 15 (×2. 41) instead of being worse than 2x m T1 (8. Nov 16, 20231 Overview 2 Energy weapons 2. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. Sprites are mostly red, faintly lit (thus only. , where this weapon is any good? The full command is probably "research_technology tech_space_cloud_weapon_1" Toggle signature The God-Emperor does not approve of dirt, robots, xenos, opinions, creativity, vacations, coffee with milk in it or any other kind of heresy. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. This guide contains only examples of good ship designs. To answer important scientific questions, THUNDER Imaging Systems enable you to obtain a clear view of details, even deep within an intact sample, in real time without out-of-focus blur. 1 comment. Bridge_of_Brown. ago. 6 Technology List – Q to S. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). Lightning is a giant spark of electricity in the atmosphere between clouds, the air, or the ground. Activate LIGHTNING with just one click and. Tier 1 armor and shields unless I'm rolling in alloys. It is ranked #201,041 in the world . 3 Stellaris Tech Id List – C to E. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. - Find the /common/component_templates folder. Tier 1 armor and shields unless I'm rolling in alloys. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Don’t do cloud lightning though. 2 Beasts of Space. However when I go in the ship designer they are not available as an option. Cloud Lightning; Giga Cannon vs Kinetic Artillery). The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. In 5 hours I will play Stellaris with my friends. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. Give me the most broken empire you have. So for a somewhat new person like me this sounds fantastic and that I should basically only use. shadowtheimpure. It is cheap, effective, and is good against literally everything until you. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. . Finally, the focused arc emitter is very good, particularly because it never misses. In stellaris 2. The star itself always has a deposit of 6 physics. . Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. ago. The author of this topic has marked a post as the answer to their question. There is always a better option for your ship designs than Cloud Lightning. The power of STED on STELLARIS 8, for 2D and 3D nanoscopy with up to 3 STED lines. 1. However when I go in the ship designer they are not available as an option. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 90% evasion is ~40% better than 80% evasion for example. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. 2. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. #2. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. 2 The Lesser Messenger id 9430 - 9480. edit: Thanks for u/HoloRealism to point. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. Favorite. 20. Provided to YouTube by Universal Music GroupKicks · Barns CourtneyThe Attractions Of Youth℗ 2017 Virgin EMI Records, a division of Universal Music Operations. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. 622. If you like battleships, you can do Arc Emitters and Cloud Lightning. Ship Power Stations Mod for Stellaris. zip" and select Extract, best done in some fresh folder. Enter the name of a ship to filter the entries in the table. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). References External link: Stellaris Tech Tree (Vanilla) What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. cloud lightning conduits. For the record, in stellaris 2. nor for any other slot for that matter. e. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. So, I'm reaching the mid game, and there's no sign of these dudes showing up. 2 Plasma Launcher 2. 25 / ×2. Pure corvette would be my choice. 1. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. nor for any other slot for that matter. They are supposed to be L sized weapons but they don't appear as an option for that slot. And while their. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. Go to Stellaris r/Stellaris. It is always a bad idea to mess around with steam folders containing cloud saves. , where this weapon is any good? Try to put disrupters on it if you can. On a nice advice, never fight FE ships from long range, they will out damage you. This gives you time to send your own armies to take the planet back. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. EulersApprentice • 1 yr. In Windows explorer, right click "ironman. TauSTED powered by TauSense and, if FALCON is available, with full FLIM analysis. So, A searchable list of all technology codes from Stellaris. 5 Stellaris Tech Id List – J to P. using it now. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. 1. They don't exist in my designer. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. Subscribe. The more you can roll the dice the less punitive a mistake will be. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. In that case, I just go with Neutron Launchers. That's why missiles are decent on defensive platforms since they get a base of 100 that's boosted by 50% with the starbase range module. My naval capacity is only 90 but I have access to most weapons. 1. Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). Play like a virus-empire & infect enemy pops, or cause xeno outbreaks with your gene-mutations. 3. 8. Field Manipulation The Field Manipulation tech tree focuses on Energy production and shields. Throwing on 2 Cloud Lightning and 2 Medium Disruptors with a Picket computer is a good setup for a Cruiser that you want to kill other Cruisers and Battleships. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. 1. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. So, I'm reaching the mid game, and there's no sign of these dudes showing up. Consumes power. MyOther_UN_is_Clever. Cloud Lightning is only good if you're using Arc Emitters as well. Cloud Lightning is one of the worst weapons in the game and never worth using. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. I've got steam cloud saves working fine on other games. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. 0 most weapons have been re-balanced and are now viable in different situations. 3 So very, very brightly. 1 Since Long Gone. Lightning, the visible discharge of electricity that occurs when a region of a cloud acquires an excess electrical charge, either positive or negative, sufficient to break down the resistance of air. Content is available under Attribution-ShareAlike 3. Stellaris 50464 Bug Reports 30841 Suggestions 19142 Tech Support 2893 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. 3. Do you guys know if these techs are buffed by repeatables?Run Steam and Stellaris as Administrators. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. 84 average damage, and now outperforms 2x medium T3 disruptor (14. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. However when I go in the ship designer they are not available as an option. Click on the "Mod tools" button and select "Upload mod" within the window that opens. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. However when I go in the ship designer they are not available as an option. Really helps winning. Description. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. 3 (1960) but in no way is it entirely up to date or comprehensive. Having two titans in this fleet or in one engagement makes you likely to dominate.